Has anyone actually sold an iPhone w/ Flappy birds for a significant amount? I've seen all the big money bids on eBay are fake or eBay has taken them down.
Has anyone actually sold an iPhone w/ Flappy birds for a significant amount? I've seen all the big money bids on eBay are fake or eBay has taken them down.
man this guy is a genius if he turns around and sells it to facebook or some shit, free app to multimillionaire over night.
but common folk don't jailbreak
This is part of the reason why I like android so much, no need to jailbreak just download the apk and cache and boom, you have the game on your big ass display. But even as easy as that is, regular folk won't do it.
That's why even though you could jailbreak a phone or download it freely with android that this game STILL is sellable, even though it was at a time readily available for free on the app and play store.
This kid can turn around at any moment and pick off the highest bidding company to sell the rights too and make millions and the company buying it also make millions.
How is this not transparent marketing? Go look up scarcity you rubes.
I think I believe the conspiracy theories. People are such sheep and will like something if everyone else likes it, even if it sucks."Flappy Bird" was originally released for the iPhone in May but didn't become the top free iPhone app until mid-January, following a surge in popularity that seems to have kicked off in early December. Observers have voiced several unproven theories about the game's sudden success, including the use of bots to get it on Top 10 lists artificially, organic enthusiasm on social media and a surge in amusing user reviews in the Apple App and Google Play stores.
Because you are so dense. You keep saying that it's 50m of something that has now been completely taken away and the only way you can get it is to go buy someones phone with it on there already. It's not the 50m that are out there, its the other 50m that want it now that can't get it.
The general business model of videogame apps is to offer a free version with ads and a paid version that has no ads, but may have paid 'unlocks' in the game to help the player through the game. So your answer is not an easy one. I've never played it myself, but have the apk file here so I may put it on the phone sometime in the future to get a better idea of it. General rule of thumb of paid to free apps is around 5-10% conversion, but again that leaves ad revenue, which varies depending on which ad vendor you sign up with. But when they say 50k downloads a day, that does not equal $50k per day.
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