I'm not sure if there is a general understanding of how bad the current generation headsets are. Resolution has a direct correlation with the distance that you can render objects in vr with any clarity. And clarity has a direct relationship to comfort. It is like having poor distance vision but where you can't get glasses to compensate. So in order to have a comfortable experience you need a fairly close fog of war, or you need to just not render fine details beyond a certain distance. That is going to be really hard with Fallout 4, because there is a ton of far distance ranged combat. And a large part of the aesthetic is content in the distance. I'm excited to see what they can accomplish, but I'm not overly optimistic that this generation will support something that isn't painfully low res in comparison to the desktop experience.
There are a ton of game styles that need to show up in vr right now, I don't think this is one of them, even though it is the one that we are probably most excited about.
VR Hardware devs need to get on higher resolution screens asap so that VR doesn't stall out like 3D TV did. 3Dtv needed at least 4k and VR probably needs 8K, but instead they launch with HD which is essentially 720p for video. Just not up to today's expectations. We need at least enough fidelity that a VR headset can emulate the 1080p video experience and be an alternative to buying a TV.
Ideally a high quality VR headset would be an alternative to buying a monitor. When that is possible it can really take hold.
And don't get me started about those crappy fresnel lenses with the lense flare.
I love some of this VR. But we just aren't there yet.